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2D Fantasy RPG Mobile Game UI

A comprehensive UI/UX concept for a mobile 2D Fantasy RPG. This project focuses on high-readability assets and intuitive layout design for smaller screens.
​HUD Elements: Custom-designed health and mana bars with dragon/gemstone detailing.
​Navigation: Mini-map integration with stylized framing.
​Skill Palette: Iconography developed for quick-access combat mechanics.
​Workflow: Entirely rendered in HiPaint, showcasing a professional mobile production pipeline.

This is The Final render of the UI art, it looks fully completed and usable for RPG games and all layers unhidden

This is The Final render of the UI art, it looks fully completed and usable for RPG games and all layers unhidden

This is The after doing the glow and shadows layer on the basic colors, and after this I unhide the Lineart Layer

This is The after doing the glow and shadows layer on the basic colors, and after this I unhide the Lineart Layer

This is The basic colors (without Lineart Layer) it looks like an old flat Game UI until I started on the the Glow and Shadows

This is The basic colors (without Lineart Layer) it looks like an old flat Game UI until I started on the the Glow and Shadows

This is The first stage of the UI art, it has alot of potential and ideas such as what should I make or draw the "Special 1" and "Special 2" ability button

This is The first stage of the UI art, it has alot of potential and ideas such as what should I make or draw the "Special 1" and "Special 2" ability button